Features

MAKING HISTORY II: “The War of the World” is a turn-based grand strategy game. Its setting is the early to mid 20th century. Thematically and from a content perspective, it belongs to the WWII strategy genre. However as the title suggests, MAKING HISTORY also provides an experience that embraces the idea that players can influence and experience historical alternatives. This is the essential core design philosophy of the MAKING HISTORY series and one that influences all areas of the game design.

MAKING HISTORY II is a game system and not merely a single game set to a specific era. The gameplay is geared towards classic strategic level nation management decisions. This is not just a game limited to conquest & war. In MAKING HISTORY II as in the real world, fielding an army is the result of economic and domestic choices that for the most part decide the outcome of wars. The War of the World will further emphasize the importance of economic gameplay and expand the responsibilities of governing that go beyond troop movements. Of course, waging war will remain at the core of the game. New military features have been added that bring depth and realism without overwhelming the player with trifling detail.

Losing a city with a lot of industrial capacity is one thing, but having your only tank factory fall to the enemy could spell disaster. In other words, its going to be important what you build and where you build it. The game will start each nation with some infrastructure in relation to the scenario start date. It will be up to the player to make choices between modernization, wealth creation or military buildup. Buildings will be a drain on your money and resources so economic choices will have to be made.