Trade

SETTING UP TRADE Each turn, the game will initiate trades between every nation in the game, including yours. Players can control these trades by deciding which resources to buy, which to sell. To get started, click the (T-key) to open up your Trade & Finances panel. There are lots of numbers here, but you only need to focus on a few to get started.

 Stockpile Target: This is the amount of each resource you would LIKE to have unused and ready. As resources become scarce this may be hard to maintain, especially if you make the stockpile amounts too high.

 Market Order: Each resource can be set to Buy Only, to Sell Only, to Buy or Sell, or None. Since you will want to be building factories early in the game it‘s important to have Coal and Metals, so set them to ―Buy Only‖. Keep in mind this can get expensive, and most likely you will be in debt for the early part of the game, as most of the world was for part of the 1930‘s.

DEFICITS & STABILITY It‘s almost impossible to build your nation in this era without going into debt. The global depression in the 1930‘s affected nearly every nation, and most likely your national financial situation will get worse before it gets better. In fact, for most players getting out of debt and finally having your treasury ―in the black‖ is a major milestone and one of your key objectives. Before that, while your nation runs a deficit, you will be losing stability. Mild instability will have little effect, but if your deficits are too severe or maintained too long, you may see regions trying to rebel or secede from your core nation. Keep an eye on the Stability number. It‘s at the top left of the Information Bar (top center of your screen).

GAMEPLAY HINT: Sell Arms for quick cash.

If your stability is taking a hit, but you are still running a deficit, set cities with munitions plants to produce Arms, then sell them for big bucks on the world market! Be sure to monitor the fluctuating prices!